Items


 * Items**

The Survivors can make use of several kinds of items to help them. You can hold one primary weapon, two pistols, one medkit, one bottle of pills and one explosive. You can also carry a tank, but you can't do anything with it and switching from it makes you drop it.

//**Weapons**// There are five primary weapons at this time: The SMG, the Pump Shotgun, the Assault Rifle, the Auto-Shotgun, and the Hunting Rifle. The SMG and Pump Shotgun are the only weapons offered to survivors at the start of the first three levels of a campaign. Survivors can find the "Tier 2" weapons, the AR, AS, and HR, can be found at the start of level 4 and 5 in campaigns or in the middle of any level besides the first. The SMG is a basic machine gun- rapid-fire enabled, but it chews through ammo like nobody's buisness. The Assault Rifle shoots slower, but is much, much stronger and more accurate. Both reload with magazines. The Pump Shotgun holds 8 shells and fires slow, powerful shots that are full of buckshot. Great at close and medium range. The Auto-Shotgun holds 10 shells and fires at a much quicker rate and is stronger than the Pump Shotgun. Both reload one shell at a time. The Hunting Rifle has no "Tier 1" equivilent. It's the game's sniper rifle, holding 15 shots in a magazine that fire fairly quickly- about as fast as the Auto-Shotgun. The Rifle can be zoomed by pressing down on the mouse wheel. The bullets kill commons in one shot 100% of the time and can kill Special Infected at long ranges very quickly. Not very effective against a Tank or while running, but having one team member with this weapon can help a //lot.//

//**Pistols**// Survivors can carry two pistols, but start with one. Each pistol holds 15 shots and reloads at an average speed. The Pistols are your backup weapon, and are extremely accurate and useful. Don't want to waste ammo on commons? Pistol. Need to hit something a long distance away, but you have a Shotgun? Pistol. Downed, but not out? Pistol things from the ground. The Pistols have infinite ammo and can be fired very quickly.

//**Explosives**// Each Survivor can carry one Molotov Cocktail or one Pipe Bomb. A Molotov, when thrown, creates a large pool of fire that kills commons without fail, but can also hurt the Survivors. Fire also lights Special Infected, draining their health quickly, and making them easy to spot. A Pipe Bomb, when thrown, starts to beep and attracts common infected to it like moths to a flame. They will stop chasing any Survivor and go after the Bomb, which eventually explodes and kills them.

//**Medkits**// Possibly the most-prayed-for item in the game, medkits are used to heal teammates. However, unlike pills, the healing provided by a First-Aid Kit is permanent (until you get beaten up) and resets a person's "down" count.